Nov 12, 2011, 02:26 AM // 02:26 | #1 |
Frost Gate Guardian
Join Date: Jul 2009
Location: Earth
Guild: Death Crotch Clan [DCC]
Profession: Me/
|
+5 armor: How helpful is it?
Six-year player with a newb question:
How much difference will +5 armor make to a "running" weapon set? This would be on a character that would have 104 armor total already (60 base, 36 in bonuses, 8 from shield). Thanks in advance! |
Nov 12, 2011, 02:54 AM // 02:54 | #2 |
Lion's Arch Merchant
Join Date: Dec 2009
Profession: Mo/
|
If the weapon mod slot isn't taken by something more useful, then armor is always your best choice. For a runner though, you may want to consider an enchanting mod so you don't have to swap. This would really only apply to dervishes and the like, but most running builds have an enchantment of some kind.
|
Nov 12, 2011, 03:15 AM // 03:15 | #3 |
Academy Page
Join Date: Aug 2007
Location: Weegieville
Guild: No Goats No Glory [BAAA]
Profession: W/
|
http://wiki.guildwars.com/wiki/Damag...ffect_of_armor
as armor gets higher the reductions are less, but you can roughly calculate armor. So if you're running on a war with q9 tactics shield running charge with stalwart insignias (+10 al in stance (sprint/echarge)) with fort mod on spear, you have ~106 al = about 45% damage reduction with the +5 al on spear it goes to ~41.6% damage reduction. so you take ~4% less damage with the spear with def mod than with fort mod hope that helps although depends on area you're running, you'll want more HP in hex and degen heavy areas :P |
Nov 12, 2011, 05:08 AM // 05:08 | #4 |
Krytan Explorer
Join Date: Mar 2010
Guild: Muppets Versus Muppets [MvM]
Profession: P/A
|
In some cases, absolutely useless, see:
here and just dealing with the armor cap in general (cannot stack past +25 armor bonus, or [single skill +XXX] > if multiple skills stack greater than 25) +36? |
Nov 12, 2011, 06:31 AM // 06:31 | #5 |
Krytan Explorer
Join Date: Jan 2010
|
PvP or PvE?
http://www.teamquitter.com/viewtopic.php?t=14392 |
Nov 12, 2011, 07:00 AM // 07:00 | #6 |
Frost Gate Guardian
Join Date: Jul 2009
Location: Earth
Guild: Death Crotch Clan [DCC]
Profession: Me/
|
Thanks for all of the replies so far.
@_Aphotic_ - The +36 comes from six signets backed against Mantra of Signets (PvE) and Artificer's Insignia, so I'd think it avoids the armor-stacking limitation. The rundown of the armor would be: Armor (inherent): 60 Insignia: +18 (3x6 for Artificer's Insignia) Shield: +8 (inherent) Skill: +18 (3x6 for Mantra of Signets) Since the armor from the shield is not from a bonus it doesn't count into the +25 cap, right? That means I still have room for up to +7 armor from a weapon mod (although I'd only be using +5). That's why I'm asking whether that 109 armor is significantly more helpful than 104. |
Nov 12, 2011, 02:55 PM // 14:55 | #7 |
Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
|
+5 armor is an 8.3% decrease in armor-respecting damage.
If you look at the wiki article on armor calculation, you are correct that Mantra of Signets completely bypasses the armor stacking cap. In fact, all armor you listed there (basic armor, insignia, base shield armor and Mantra of Signets) are separate from the armor stacking cap. So yes, you would get the full effect of an "of Defense" mod on a weapon. |
Nov 12, 2011, 02:58 PM // 14:58 | #8 |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
|
Well, one question is: +5 armor as opposed to what?
You'd probably have some mod, whether it's +armor, +health, %enchant, whatever. The +5 armor is better than no mod. It's about equivalent to +30 health, and whether or not it's better than any other mod would depend upon the build. Btw, if it's a running build, armor against melee damage may be less important than against elemental - depending upon where you are running, so +7 (vs elemental) may be better. Edit btw, I'd say it also depends upon where you are running and what your build is, as to whether +5 (or+7) armor is better than +30 health. It may be better to have +30 health if your main health loss is from degen. Last edited by Quaker; Nov 13, 2011 at 03:19 PM // 15:19.. |
Nov 12, 2011, 05:17 PM // 17:17 | #9 | |
Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
|
Quote:
__________________
Currently active in GW1 as of February 2015!
|
|
Nov 12, 2011, 06:30 PM // 18:30 | #10 |
Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
|
|
Nov 13, 2011, 02:04 PM // 14:04 | #11 |
Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
|
Unless you're being instagibbed because of absurdly low HP there's no reason to use HP except as a swap.
HP is like energy. You swap to a higher HP set and you gain that HP. You swap to a lower HP set and you subtract. Therefore you should avoid swapping to lower to higher HP, which means +5 defense on spear is actually better for general use (if you had +30HP on spear and shield and swap to a 40/40 set you lose 60HP). The caveat here is if you have insane armor such as that from "Save Yourselves!" or "Feigned Neutrality". 104 armor = 0.4665 x damage 109 armor = 0.4278 x damage so 0.0387 = ~3.9% damage http://wiki.guildwars.com/wiki/Armor_rating Last edited by LifeInfusion; Nov 13, 2011 at 02:07 PM // 14:07.. |
Nov 13, 2011, 10:13 PM // 22:13 | #12 | |
Frost Gate Guardian
Join Date: Jul 2008
Guild: ecto
Profession: E/
|
So you are saying that you tested shields with the same mods insc and uninscr to see if one stacked while the other did not? Because I always prefer shields that are +10 -2ench and you are saying that you would get more damage reduction from an inscribable +10 modded shield
Quote:
|
|
Nov 13, 2011, 10:23 PM // 22:23 | #13 | |
Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
|
Quote:
Read armor calculation for a complete rundown of the mechanics. |
|
Nov 14, 2011, 12:46 AM // 00:46 | #14 |
Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
|
Just thought I would throw this in there. IAU breaks the armor cap as well so it will stack with your +5 armor mod.
|
All times are GMT. The time now is 09:55 PM // 21:55.
|